AI Insights · Timothy · October 2022
Top 5 Cannabis Games on Android in Germany Q3 2022
A look into the performance of the top 5 cannabis-themed games on Android in Germany during Q3 2022, including trends in downloads, revenue, and active users.
The third quarter of 2022 saw interesting trends in the performance of the top five cannabis-themed games on the Android platform in Germany. Here’s a closer look at their weekly downloads, revenue, and active users.
Weed Inc: Idle Tycoon from Metamoki saw its weekly revenue peaking at around $1.7K during mid-July, with fluctuations leading to a low of approximately $941 towards the end of September. Weekly downloads spiked to 3K in mid-July but experienced a decline to 888 by mid-September, before rebounding to 2.6K at the end of the month. Active users initially increased, reaching a peak of 8.8K in mid-July, followed by a decline to 4.3K mid-September, and then rising again to 6.5K by the end of the quarter.
Weed Factory Idle from Green Panda Games experienced a modest revenue peak of $85 in early August. Downloads reached their highest point at 2.1K in late July, followed by a decline to 436 by mid-September, ending at 589. Active users saw a peak at 5.1K in late July, then gradually declined to 2K by the end of September.
Hempire - Plant Growing Game from LBC Studios Inc. had a steady revenue performance, peaking at $2.4K at the end of June and maintaining a consistent range around $2K towards the end of the quarter. Downloads varied, peaking at 2.4K in late September. Active users saw a notable increase, starting at 3.1K at the end of June and rising to 5.4K by the end of September.
Wiz Khalifa's Weed Farm from Metamoki showed a peak in weekly revenue of $161 in mid-July. Downloads were inconsistent, with a notable peak at 582 in mid-August but dropping to zero in the latter weeks of the quarter. Active users increased to a peak of 1.2K in mid-August, followed by a decline to 494 by the end of September.
Bud Farm: Idle Tycoon from LDRLY Games had a strong revenue performance, peaking at around $3K in late July and maintaining a steady range around $2K towards the end of the quarter. Downloads saw a peak of 515 in early September. Active users peaked at 1.2K in early September and then saw a decline to 716 by the end of the month.
For more detailed insights into the performance of these cannabis games, visit Sensor Tower.